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And even more D&D brainstorming in 15 minutes

I have another session coming up on Friday! I don't think my party reads my blog. If you do--STOP IT! I'm going to copy and paste a lot of my last post so I can build on it.

  • Journey to Limisteer
    • Wolves of Welton (a small village)
    • They run into a messenger sent to go to Talamh to find help
    • Sea Hag and Harpy (chaotic evil power couple that cannot be reasoned with)
  • Town of Limisteer
    • Large town, like Baile
    • Has almost everything you want because of the closeness to the capital (ask if they want to do any kind of shopping so you can be prepared)
    • Pub
      • A child (Myrin Elgolor) runs into the inn and proudly holds up an imp the child claims to have befriended.
    • Job board (have them pick then go deeper) to be found at the end of day one
      • The inn is being haunted. Items are flying off shelves and moving by themselves. The party investigates... at the root. A malicious spellcaster telekinesis using a Crystal Ball 
      • A local musician plays a song every night to keep an angry beast at bay. The musicians goes missing. If the townsfolk cannot find a replacement to play the soothing tune by nightfall, the entire town will be in danger. Abarat can only fill in for one.
      • The players must infiltrate an illegal dice casino run by a Goblin Mob. They will need to find a set of "magical dice" to defeat the goblin kingpin at its own gam

 (Prompt by me)

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