I have another session coming up on Friday! I don't think my party reads my blog. If you do--STOP IT!
- Have them head to Mt. Canoch
- On way: come home, Spike encounter
- Find a small village besieged by some creatures
- Must defeat the creatures and free captives
- Creatures are firenewts?
- Get reward
- Town of Graig
- Should ask around about the sleeping spell
- Similar to Baile, but smaller
- Similar layout, but much smaller travelling merchant section, only one tavern
- Town was warned about the spell, but don't know what it was for
- Rumors say that one person was awake but he's not talking
- Have to talk to several patrons to find out where thi
- Only one person in town was a bastard, but they didn't want to go
- Convinced that he would be killed
- Paranoid
- Thinks the plague that wiped out a lot of the royal family was poisonings (they were, but this is not known)
- Hesitant to talk to the adventurers
- Look more into the tavern adventures I downloaded
- Job board (have them pick then go deeper)
- The inn is being haunted. Items are flying off shelves and moving by themselves. The party investigates... at the root. A malicious spellcaster telekinesis using a Crystal Ball
- A local musician plays a song every night to keep an angry beast at bay. The musician goes missing. If the townsfolk cannot find a replacement to play the soothing toon by nightfall, the entire town will be in danger.
- The players must infiltrate an illegal dice casino run by a Goblin Mob. They will need to find a set of "magical dice" to defeat the goblin kingpin at its own game
(Prompt by me)
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