I have another session coming up on Friday! I don't think my party reads my blog. If you do--STOP IT! I'm going to copy and paste a lot of my last post so I can build on it.
- Journey to Limisteer
- Wolves of Welton (a small village)
- They run into a messenger sent to go to Talamh to find help
- Sea Hag and Harpy (chaotic evil power couple that cannot be reasoned with)
- Town of Limisteer
- Large town, like Baile
- Has almost everything you want because of the closeness to the capital (ask if they want to do any kind of shopping so you can be prepared)
- Pub
- A child (Myrin Elgolor) runs into the inn and proudly holds up an imp the child claims to have befriended.
- Job board (have them pick then go deeper) to be found at the end of day one
- The inn is being haunted. Items are flying off shelves and moving by themselves. The party investigates... at the root. A malicious spellcaster telekinesis using a Crystal Ball
- A local musician plays a song every night to keep an angry beast at bay. The musicians goes missing. If the townsfolk cannot find a replacement to play the soothing tune by nightfall, the entire town will be in danger. Abarat can only fill in for one.
- The players must infiltrate an illegal dice casino run by a Goblin Mob. They will need to find a set of "magical dice" to defeat the goblin kingpin at its own gam
(Prompt by me)
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