Skip to main content

15 minutes of new D&D brainstorming, part 15

I'm going to try and hide this from my players, but if you're a player and have opened this, please stop! I'm copying from my previous post to expand upon it. Now though, I'm going to focus on the second adventure. Expanded world notes are here and more Thanatos notes are here.

Second adventure

  • Meet with council
    • Deal with actions
      • Breaking into the zoo
        • DC 15 to justify why they had to
        • Because they solved an ongoing problem, most of the council is willing to let this go aside DC 10
      • Sybilla
        • Want to deal with her on their own, but allow them to put in a good word should they choose to (DC 15)
          • The council wants to learn more about who inspired her to try this (Vlassis)
            • Vlassis Lambrelis, red dragonborn warlock with golden eyes, older
              • Last seen at the Violet Tusk Inn in Hemera
              • First approached her at the Dapper Wraith (an apothecary) in Hemera
          • Ultimately, they will commute her sentence to working for them
      • Reveal that they knew of the problem and thought Thanatos was angry with them (not all are convinced he's not, many think he just acted through Sybilla)
      • Small reward for dealing with the problem (100 gp--would've been higher had they come to them first)
    • Get new mission
      • Hemera council has called for aid because the days are getting longer and longer despite it being the time of year that days should be getting shorter and shorter. So far it is mostly unnoticed by the population, but that won't last.
      • Given food supplies for journey, but nothing else
    • Level after meeting
  • Leave town
    • Go shopping first?
    • Eshe say bye to people at the temple?
    • Bear send word to Sybilla's family?
  • Travel to Hemera
    • 3 days travel (cut a day if they get the horse and cart)
    • Roll a D20 each day
      • 1-4: Rain so bad that they lose a day
      • 5-8: 
        • Day 1: Encounter a mind swap device by accident
          • As they walk through the forest, they find a mysterious glowing box, no traps around it. It could be a grave marker (turns out to be the grave marker of a trickster) but it swaps the minds of the two closest to it if activated (activated by touching it). From there, follow the mind swap (ctrl f here)
        • Day 2: Something in the Fields
          • The party runs into halfling travelers from the farms outside of Thanatos going into the city. They share that animals have been found slashed to pieces, but not eaten. Even one man who went into the fields alone was found cut apart. They are considering going to the council for help or simply moving to the bigger city. They also share that the elder of the community has pulled together 250 gold and a horse and cart to reward whoever takes care of the problem.
          • If they go to the elder, they know something is lurking in the fields. No one is allowed to go out on their own and children are kept close. Barrenthorn has no clues that might help the adventurers, but says they can talk to anyone in the village to see what they can find out. Here are the clues based on who the party talks to:
            • An old man found his prize goat sliced to pieces, the only thing out of the ordinary was some straw on the ground leading into the fields (DC 10)
            • A woman says she doesn’t like to walk by a certain scarecrow because she feels like she is being watched, its probably just in her head though… (DC 13)
            • One child swears he saw a scarecrow turn its head and watch him walk by (DC 18)
          • Go into the fields and encounter two scarecrows
        • Day 3: Blood Wall
          • The party finds a crumbling stone building with only walls. One wall has a riddle engraved in it; "The key is found within you head, use the key to paint me red, be aware of what you spurn, for what you give shall be returned." The party must use blood and smear it on the wall(where they get it from is up to them), and a duplicate of what the blood came from emerges out of the wall. The party must fight and defeat the duplicate to unlock the structure. Inside is 300 GP.
        • Day 4: Forest maze
        • Day 5+: Uneventful day of travel
      • 9-12:
      • 13-16: Easy travel
      • 17-20: 
        • Day 1: Notice some dirt recently turned over and discover a bag of 300 GP
        • Day 2: A bag that looks like it has been thrown from a cart on the side of the road, it contains random loot (magic table A here), each roll a D100
        • Day 3: Spy a bag hidden in a tree branch, inside it contains random loot (rarity: uncommon here), each roll a D100
        • Day 4: An abandoned horse and cart, no sign of what happened to the owner nor is there a sign that it is a part of a ritual
        • Day 5+: Such an easy day of travel that you get to skip one day of travel
  • Hemera
    • Town of about 2,000
    • Plain town, but very organized
    • 1 tavern/inn: Violet Tusk Inn
    • Town guard and garrison
    • Temple to Hemera
    • Marketplace
      • General store
      • Blacksmith
      • Clothing store
      • Apothecary/magic shop: Dapper Wraith
      • Carpenter
      • Bakery
    • Council 
      • Kaiti Sallakou
        • Aasimar
        • 25, just elected
        • Female
        • Primary issue: Workers' rights
      • Kiki Scafidide
        • Earth genasi
        • 47, served for 15 years
        • Female
        • Primary issue: Expanding Hemera influence

(Prompt by me)

"Ready to Roll" by Benjamin EshamAttribution-ShareAlike 2.0 Generic (CC BY-SA 2.0)


Comments

Popular posts from this blog

15 facts I learned from a random Wikipedia article

Original prompt: click on "Random Wikipedia Article" and write about whatever comes up (you can try 3 times and pick your favorite). For the record, I got Alejandro Estivill , Fencing at the 2011 Pan American Games – Women's épée , and Benjamin F. Jonas . I chose Benjamin F. Jonas because it was the longest of the three entries and it had a photo. He was born in Kentucky, moved to Illinois as a kid, and went to college and spent the rest of his life in Louisiana Jonas's father was a merchant and lawyer His father knew Lincoln (like they were real buds) Despite this, Jonas sided with the confederacy Not only did he side with the confederacy, but he joined the Confederate army and rose to the rank of major He went to University of Louisiana (now Tulane) Jonas was Jewish (I didn't know there were Jewish senators who served the Confederacy) He was the second Jewish U.S. Senator from Louisiana and the third Jewish Senator overall Jonas was the first Ashkenazi Jewish US...

Origin story or first issue of a superhero whose super power is geometry

Arya sat in history class and was bored. She longed to get to geometry, where things made more sense. She liked geometry so much that she had joined the math team to be able to do it more. Okay, there was also the extra time with her friends who loved math as much as she did, but some of the appeal was just the math itself. Finally the bell rang and Arya had four minutes to get to her geometry class. She passed right by the chemistry class next door where her least favorite teacher was conducting experiments. He needed to be more careful, thought Arya. The teacher had once exploded a glass beaker and not on purpose. Arya took her seat and excitedly pulled out her notebook. It was her favorite color: hot pink. She assigned her notebook and folder colors in ways that felt right to her. And since geometry was her favorite subject, she made her notebook and folder for it her favorite color. As the teacher started to go over the most common mistakes from the last quiz, Arya could've swo...

Color palette

Original prompt: "Google "color palette," pick one, and write something inspired by it." I actually Googled "color palette public domain" to be sure I could use it and found the image on this post. I used the "floral" section for my inspiraiton. The soft sunlight somehow didn't dim the shine of the fireflies. Such it was in the fae realm. Fern loved this time of day in the faewild where it wasn't quite day, but it was far from night. Fern frolicked alone in the glade as she was want to do. It didn't matter to her that her laughter carried itself alone on the breeze; she was content. She wasn't sure how long she'd been alone as she watched the suns begin to set, but it was pleasant in its own way. But then, she heard a noise. It wasn't the noise of leaves on the wind or twigs snapping from some comforting creature. It was the noise of someone approaching with grim determination. Fern wasn't sure how to ready herself to ...