I stole a lot of these.
- Use mall maps for dungeons
- Give out physical items if you can
- Incorporate letters from home
- Have your players help plan the world
- Solicit feedback from your players
- Take time to figure out if you are striking the right balance between improvising and planning for you
- Don't be afraid to steal elements of other media you like for your campaign
- Encourage players to take notes
- Work with players to develop their backstories
- Suggest players keep diary entries for their characters after each session
- Call out metagaming when you see it
- Talk to players if they are dominating play
- Establish rules about tech
- Brainstorm with fellow DMs
- Consider having a narrower scope to start
(Prompt by me)
"Dungeon Master's Screen" by sdobie. Attribution-NonCommercial 2.0 Generic.
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