Some seasons of survivor (aka season 27) have a theme (aka "Blood vs. Water" where every player is related to, by blood or marriage, to another player). Here are 15 themes I think could be pretty great to watch (side note, I could not find a compilation of logos that included season 51...sigh):
- Arctic: Season that leaves Fiji for a frigid environment (obviously, players would be given more supplies and/or shelter for this season)
- Break the Record: Season where anyone who breaks a previous challenge record immunity even if someone else is the last standing (e.g. two players could beat a previous record with one still doing better than the other--in that case, both would win immunity)
- From Beyond: Season where eliminated players (before jury begins) are able to bestow a certain number of advantages to remaining players where there is a reward system for if the eliminated players gives an advantage to the ultimate sole survivor. I would imagine it would be a sliding scale (meaning something along the lines of the first three eliminated players have 1 to give out, the next 3 have 2 to give out, etc.)
- Inheritance: Season where every players selects a previous player to "inherit" an advantage from without knowing what the previous players' are passing down (these advantages would of course be done in consultation with the producers so they are roughly as powerful as each other)
- The Jury: Season where all eliminated contestants end up on the jury and get to watch (though cannot comment on) challenges
- Next Generation: Season made up of players who are children, niblings, or grandchildren of previous players
- Reignite: Season made up of players who were voted out first on their season (and only appeared on that season)
- Roulette: Seasons where a roulette wheel determines when there will be tribe swaps (I'd say after the first tribal, it's like a 1 in 25 chance, but the chance gets upped after each elimination until the merge)
- Sabotage: Season where tribes have a chance to give other tribes a disadvantage. Tribes also must select one of their kinds of blocks. If a tribe is given a disadvantage that they have a block for, the disadvantage does not take effect. For this, I'd imagine at least three tribes. Additionally, each tribe would be told they have the same total number of disadvantages, the same number of disadvantages by sub-category (e.g. sustenance), and the same number of blocks for each kind of disadvantage
- Second Chances: Season where all players got second place in their season (and have not appeared in any other season
- Stronger than Before: Season where all players are previous players who were medically evacuated (Google says that's 20)
- Tied Together: Players are told of a member on another tribe who cannot vote them out. However, if their partner is voted out, the other player cannot participate in the next immunity challenge
- Villains: Season made up of villainous previous players
- Winners' Wisdom: Season where there is a council of past winners (perhaps 3 or 5) that can bestow a limited number of advantages to current players. Current players only find out about the council when they are given a gift or told by someone who has received a gift)
- Wisdom of the Past: Season where challenges were designed (in large part) by past memorable challenge beasts
(Prompt by me)
Survivor seasons 1 - 50 logos, CBS/ParamountLogo compilation source (note that I did crop out the border)

Comments
Post a Comment