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15 questions I'm asking myself about my new D&D world (aka creating a new D&D world, part 15)

Not too too long ago, I purchased The Ultimate RPG Game Master's Worldbuilding Guide: Prompts and Activities to Create and Customize Your Own Game World by James D'Amato and it, and going whale watching, inspired me to create a new D&D world. So here we go! I'm going to use prompts from the book to begin crafting this world, but not all posts will be from there.

You can read part 1 of my planning hereread part 2 of my planning hereread part 3 of my planning hereread part 4 of my planning hereread part 5 of my planning hereread part 6 of my planning hereread part 7 of my planning hereread part 8 of my planning hereread part 9 of my planning hereread part 10 of my planning hereread part 11 of my planning hereread part 12 of my planning here, read part 13 of my planning here, and read part 14 of my planning here

In this post, I'm brainstorming questions to ask myself about the world.

  1. How do people pray to their gods?
  2. How much is money worth in this world?
  3. How much should players contribute to the world-building?
  4. What are some more details on the political structure?
  5. What kinds of clothes do people wear?
  6. What wildlife is found on and around the islands?
  7. When in the year are we starting?
  8. Which island are we starting on?
  9. Which islands should I direct players to?
  10. Which languages exist in this world?
  11. Who are the leaders on the island we're starting on?
  12. Who are the players in this world (e.g. carpenters or mercenaries or priests)?
  13. Why are the fae taking more children (and what's the why behind that why)?
  14. Why are the players interested in the adventure (just brainstorm some ideas)?
  15. Why are we starting in this world now?

(Prompt by me)


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