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And still more D&D brainstorming in 15 minutes

 I have another session coming up on Friday! I don't think my party reads my blog. If you do--STOP IT!

  • Have them head to Mt. Canoch
    • On way: come home, Spike encounter
    • Find a small village besieged by some creatures
    • Must defeat the creatures and free captives
  • Town of Graig
    • Should ask around about the sleeping spell
    • Similar to Baile, but smaller
      • Similar layout, but much smaller travelling merchant section, only one tavern
    • Town was warned about the spell, but don't know what it was for
      • Rumors say that one person was awake but he's not talking
      • Have to talk to several patrons to find out where thi
    • Only one person in town was a bastard, but they didn't want to go
      • Convinced that he would be killed
      • Paranoid
      • Thinks the plague that wiped out a lot of the royal family was poisonings (they were, but this is not known)
      • Hesitant to talk to the adventurers
    • Look more into the tavern adventures I downloaded
    • Job board (have them pick then go deeper)
      • The inn is being haunted. Items are flying off shelves and moving by themselves. The party investigates... at the root. A malicious spellcaster telekinesis using a Crystal Ball 
      • A local musician plays a song every night to keep an angry beast at bay. The musician goes missing. If the townsfolk cannot find a replacement to play the soothing toon by nightfall, the entire town will be in danger.
      • The players must infiltrate an illegal dice casino run by a Goblin Mob. They will need to find a set of "magical dice" to defeat the goblin kingpin at its own game
(Prompt by me)

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