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15 ideas for early and small adventures in my new D&D campaign (aka creating a new D&D world, part 24)

Not too too long ago, I purchased The Ultimate RPG Game Master's Worldbuilding Guide: Prompts and Activities to Create and Customize Your Own Game World by James D'Amato and it, and going whale watching, inspired me to create a new D&D world. So here we go! I'm going to use prompts from the book to begin crafting this world, but not all posts will be from there. 

You can read part 1 of my planning hereread part 2 of my planning hereread part 3 of my planning hereread part 4 of my planning hereread part 5 of my planning hereread part 6 of my planning hereread part 7 of my planning hereread part 8 of my planning hereread part 9 of my planning hereread part 10 of my planning hereread part 11 of my planning hereread part 12 of my planning hereread part 13 of my planning hereread part 14 of my planning hereread part 15 of my planning hereread part 16 of my planning hereread part 17 of my planning here, read part 18 of my planning here, read part 19 of my planning here, read part 20 of my planning here, read part 21 of my planning here, read part 22 of my planning here, and read part 23 of my planning here.

These are in no particular order.

  1. Storytelling competition
  2. Get a kid from a boat without an oar
  3. Break up a bar fight (town vs. gown tension)
  4. Steal something from the university
  5. Track and deal with an amphibious creature
  6. Spy on a council member for another
  7. Investigate a series of robberies
  8. Tame a wild university party
  9. Recover objects from a shipwreck (maybe involves a tangle with a sea creature?)
  10. Recover their memories (they were partially wiped because they saw the fae)
  11. Fight off some marauding bandits
  12. Best a puzzle box for treasure
  13. Haunted house
  14. The eccentric collector at the university has lost one of their creatures
  15. Drinking contest

(Prompt by me)

"Humpback Whale (Megaptera novaeangliae)" by V.L.


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