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15 minutes of D&D brainstorming #n+12

I have another session coming up Friday! I don't think my party reads my blog. If you do--STOP IT! I'm going to copy and paste a lot of my last posts so I can build on it. I also had two other DMs help with this.

  • At the capital
    • Go straight to castle
      • Meet with the queen right away
        • Put them through trials
          • History checks
            • Do they know the history of Riocht?
          • Persuasion checks
            • How do they want Riocht to change?
          • Deception checks (depending on answers to things)
          • Performance or intimidation checks
            • How well can they deliver a speech?
          • Nature checks
            • How well do they know the land?
          • Athletics, acrobatics, or strength checks
            • How well can they lead people into battle, if necessary?
          • Religions checks
            • How well do they know the religions of the land?
        • Followed by formal dinner
          • Poisoning at dinner. Maybe a warning sign so they all get sick?
            • Constitution checks
            • Queen falls ill and the prince as the heir presumptive takes control
            • Symptoms similar to that of the "plague" that swept through the royal court
              • Only found out if they press the royal doctors
        • Three other bastards
          • Elmon Maglynn, elf, cleric, male, cunning, ambitious, lawful neutral
          • Radfin Preswynn, human, barbarian, nonbinary, gruff, crude, chaotic good
          • Alleera Mosshelm, half-elf, ranger, female, quiet, observant, true neutral
      • First evening
        • Be sent to rooms (can choose to stay together or separately)
          • Hear strange noises in the night (DC 15)
            • Creatures have gotten into the castle
              • Must fight them or befriend them
                • Could be spies for them
          • Hear conspiring in the night (DC 20)
            • Poison soup plot
              • Must be talked about vaguely
              • "Our cookbook proved delicious"
            • Musician plot
              • Must be talked about vaguely
              • Prince annoyed that it was thwarted so completely
              • "Monstrous consequences for the lyrical couple."
            • Big sleep plot
              • Must be talked about vaguely
              • Durogark
              • "Family reunions can be complex. Perhaps it's best not all are in attendance."
              • "We rescued some from nightmares."
              • "Warnings were thwarted in Baile."
          • Explore the castle
            • Kitchens
              • The kitchens are grand, but not sparkling clean as there was just a large feast
              • No one is working in them at the hour they go, but they can choose to try and wake servants if they want to
                • DC 15 to find servants' quarters
              • Can have a feast on their own
                • Plenty of leftovers
              • Can investigate the poison
                • No leftover soup, but leftovers of everything else
                • The soup dishes were cleaned first and are dry, the rest are still drying
            • Other bedrooms
              • Find the rooms of the other bastards
                • Other bedrooms are locked up tight
                • Can learn about them, but might get caught
                  • Elmon Maglynn, elf, cleric, male, cunning, ambitious, lawful neutral
                  • Radfin Preswynn, human, barbarian, nonbinary, gruff, crude, chaotic good
                    • DC10 to open the door
                    • Find weapons
                    • Crude handwritten erotica
                    • Random loot
                  • Alleera Mosshelm, half-elf, ranger, female, quiet, observant, true neutral
                    • DC15 to open the door
                    • Find items from the forest, pinecone, rock, pressed butterfly
                    • Random loot
            • Library
              • Random book generator
              • Imagine the library from Beauty and the Beast but with dark wood and candles instead of natural light that would damage the books more
            • Dungeons
              • Empty at the moment
              • Dreary, dank, smells foul
              • Can find guard to befriend
                • Randomly choose which from the court by having a player roll a D4
            • Council chamber
              • Find some member of the court burning the midnight oil
                • Chance to befriend
                • Roll a D20 to see who (loop back if you have to, too hard to count all of those people, skip the knights)
            • Other rooms are locked up too tight
          • Stay in bed
            • Roll D20
              • 1-5: No dream
              • 6-10: Boring dream
              • 11-15: Good dream
              • 16-20: Wildly amazing dream
    • Go to pub The Sparkling Parrots
      • Two humans who work at the Drab Yak inquire about jobs at The Sparkling Parrots because the Drab Yak is always such a mess in the morning. They say that the owner is advertising for more help.
        • The Drab Yak, the smaller of the two largest pubs in town, is advertising kitchen help
        • Location: The Drab Yak NPCButch Marcle, Male Half-Orc Reward: 20 gold plus room & board Quest: Butch is former Sergeant turned tavern owner. He prides himself on running a clean and respectable business. (This should be surprising to players based on how dirty his job posting was! Turns out that the posting has been up for a long time.) For the past few months, Butch has been under attack. Something is sneaking into his kitchen nearly every night, stealing food and making a mess! The place is locked up tight each night. There is no way anything is getting in through the doors or windows. Butch has set traps, waited up, and even hired other adventurers, but nothing has worked! If word gets out he has a…*gulp*…pest issue, it would ruin him! If you can find whatever it is and put an end to its late-night foraging, Butch will gladly give you 20 gold and a free place to stay when you visit the city!
        • The Encounter: A Rogue KoboldThis kobold has been separated from its clan (during a chaotic storm when its clan fled the area) and has chosen to live under the Drab Yak Tavern. The kobold has created an entire lair under the tavern with a tunneling system that spans nearly the entire town! It has been sneaking in and stealing from all the taverns in town, collecting a tiny hoard of odds and ends. The kobold has an entrance to Butch’s kitchen from a tunnel under a loose stone slab on the floor (DC 15 Investigation/Perception). This tunnel is small, easy for the kobold to move through, but difficult for larger creatures 
        • Options! For this quest the party has some options. They can choose to: *Kill the kobold *Convince the Kobold to join them and leave to find a new clan *Convince the kobold it is wrong to steal and he should help Butch out to pay for what he takes
    • Go site-seeing
      • Royal Theatre
      • Temple of Oghma
      • Royal Zoo
      • Sculpture garden
      • Shopping
        • Ask if they want to go shopping
      • Ask what they'd like to do in the capital
  • Journey to the capital
    • Strix (in Ekphrastic Beasts) attack (1 blonde, 1 redhead)
      • They want to destroy all humans and elves etc. because of how the country has treated them, so they can't be reasoned with
        • Could be a cause that they group looks into
      • If they charm them, have them come after them an hour later
      • Nothics can help in the fight against them but can also be turned to join the Strix with a DC18 persuasion check
  • They have now befriended the nothics
        • Can take with them to the capital
        • Can have them stay somewhere near the capital
        • Can reveal to the temple that they befriended them or not
        • Can ask the Temple of Apollo for help with them
        • Perhaps with enough exposure to the group, their alignment can change to neutral, but this will require some more natural 20 rolls
        • No matter what, here are things they can do with them
          • Bring them to the queen for help
            • She would send them to the Tower of Baile in honor of the Baile guests to help them seek the knowledge they need
          • Bring them to the prince for help
            • He would send them to Durogark
          • Bring them to Durogark for help
            • He would love to use them for their knowledge and would work out a deal that they could keep gaining him knowledge while he looks for a cure
          • Bring them to a temple for help
            • With high enough persuasion (DC 15), they can convince a temple to take them in and help them search for knowledge
            • If the persuasion fails, they will call for the city guard to help them deal with these creaturesf
          • Have them stay as is and be companions
            • The queen will have trouble accepting them and they will have trouble hiding them
            • If they are found out and not revealed, they will be removed from the castle
          • Have them stay as is and be friends nearby
            • They could be important for future quests
          • Have them stay with Millenis
            • She would share her knowledge with them but the danger in this is that she would grow bored of them and set them loose again
          • Have them go on a quest for the knowledge
            • They can pick a tower to journey to and whichever they pick will have the answer (though they won't know that)
            • Make similar puzzles for the tower as the intellectual in the tower will want to make sure they're worthy of receiving knowledge
            • Have them each dig for knowledge and a DC18 to find it on their own. It will take as many days as it takes to get to an 18 to find it. Make up other knowledge that they will find at other levels.
            • After finding the knowledge, they must journey back to the Temple of Apollo to perform the ceremony. 
              • Must convince Father Jesep to let them perform the ceremony
                • DC 18
                • DC 10 if they agree to let others witness it
              • The ceremony requires arranging the bones of old wizards in a pentagram (DC 15 performance) and casting kind magic on the Nothics (open to interpretation)
              • The ceremony must be performed in undercommon, so they must also obtain a book of undercommon (can be found in the capital as well as at the tower, but another DC 18 for them to find)
            • Once the ceremony is performed, two very old and tired wizards reemerge and dedicate their lives to helping other Nothics and are eternally grateful to the adventurers. The adventurers will also gain the support of the wizarding community.
              • The larger one is a half-orc named Branax (female)
              • The smaller one is an elf named Artin Genharice (agender)
      • Is there a cure?
        • Let's cheat and say there is a cure, but it's been lost to common knowledge and will take time to find

 (Prompt by me)

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