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15 minutes of new D&D brainstorming, part 16

I'm going to try and hide this from my players, but if you're a player and have opened this, please stop! I'm copying from my previous post to expand upon it. Now though, I'm going to focus on the second adventure. Expanded world notes are here and more Thanatos notes are here.

Second adventure

  • Meet with council
    • Deal with actions
      • Breaking into the zoo
        • DC 15 to justify why they had to
        • Because they solved an ongoing problem, most of the council is willing to let this go aside DC 10
      • Sybilla
        • Want to deal with her on their own, but allow them to put in a good word should they choose to (DC 15)
          • The council wants to learn more about who inspired her to try this (Vlassis)
            • Vlassis Lambrelis, red dragonborn warlock with golden eyes, older
              • Last seen at the Violet Tusk Inn in Hemera
              • First approached her at the Dapper Wraith (an apothecary) in Hemera
          • Ultimately, they will commute her sentence to working for them
      • Reveal that they knew of the problem and thought Thanatos was angry with them (not all are convinced he's not, many think he just acted through Sybilla)
      • Small reward for dealing with the problem (100 gp--would've been higher had they come to them first)
    • Get new mission
      • Hemera council has called for aid because the days are getting longer and longer despite it being the time of year that days should be getting shorter and shorter. So far it is mostly unnoticed by the population, but that won't last.
      • Given food supplies for journey, but nothing else
    • Level after meeting
  • Leave town
    • Go shopping first?
    • Eshe say bye to people at the temple?
    • Bear send word to Sybilla's family?
  • Travel to Hemera
    • 3 days travel (cut a day if they get the horse and cart)
    • Roll a D20 each day
      • 1-4: Rain so bad that they lose a day
      • 5-8: 
        • Day 1: Encounter a mind swap device by accident
          • As they walk through the forest, they find a mysterious glowing box, no traps around it. It could be a grave marker (turns out to be the grave marker of a trickster) but it swaps the minds of the two closest to it if activated (activated by touching it). From there, follow the mind swap (ctrl f here)
        • Day 2: Something in the Fields
          • The party runs into halfling travelers from the farms outside of Thanatos going into the city. They share that animals have been found slashed to pieces, but not eaten. Even one man who went into the fields alone was found cut apart. They are considering going to the council for help or simply moving to the bigger city. They also share that the elder of the community has pulled together 250 gold and a horse and cart to reward whoever takes care of the problem.
          • If they go to the elder, they know something is lurking in the fields. No one is allowed to go out on their own and children are kept close. Barrenthorn has no clues that might help the adventurers, but says they can talk to anyone in the village to see what they can find out. Here are the clues based on who the party talks to:
            • An old man found his prize goat sliced to pieces, the only thing out of the ordinary was some straw on the ground leading into the fields (DC 10)
            • A woman says she doesn’t like to walk by a certain scarecrow because she feels like she is being watched, its probably just in her head though… (DC 13)
            • One child swears he saw a scarecrow turn its head and watch him walk by (DC 18)
          • Go into the fields and encounter two scarecrows
        • Day 3: Blood Wall
          • The party finds a crumbling stone building with only walls. One wall has a riddle engraved in it; "The key is found within you head, use the key to paint me red, be aware of what you spurn, for what you give shall be returned." The party must use blood and smear it on the wall(where they get it from is up to them), and a duplicate of what the blood came from emerges out of the wall. The party must fight and defeat the duplicate to unlock the structure. Inside is 300 GP.
        • Day 4: Forest maze
        • Day 5+: Uneventful day of travel
      • 9-12:
      • 13-16: Easy travel
      • 17-20: 
        • Day 1: Notice some dirt recently turned over and discover a bag of 300 GP
        • Day 2: A bag that looks like it has been thrown from a cart on the side of the road, it contains random loot (magic table A here), each roll a D100
        • Day 3: Spy a bag hidden in a tree branch, inside it contains random loot (rarity: uncommon here), each roll a D100
        • Day 4: An abandoned horse and cart, no sign of what happened to the owner nor is there a sign that it is a part of a ritual
        • Day 5+: Such an easy day of travel that you get to skip one day of travel
  • Arrive in Hemera
    • Town of about 2,000
    • Plain town, but very organized
    • 1 tavern/inn: Violet Tusk Inn
      • Owner: Nefeli Nanakou, earth genasi, black skin embedded with small amethysts, 6'0", amethyst eyes, amethyst hair, female, 57, open 200 years, working there for 40 years (took over from father Savvas Nanakou)
        • Remembers the name Vlassis Lambrelis because he never tipped and still owes money
          • With a bribe of at least 5sp or a charisma check of DC18, can press to reveal she recalls him saying he didn't even need heras he had another place on the outskirts of town
    • Town guard and garrison
    • Temple to Hemera
    • Marketplace
      • General store: The Twinkle Star
        • Owner: Agathi Nassa, earth genasi, deep brown skin, 5'9", amethyst eyes, white hair, female, 119, open 100 years
      • Blacksmith: The Common Skull
        • Owner: Eleonora Nassouli, dwarf, pale skin, 4'6", green eyes, red hair, female, 36, open 100 years, working there 18 years (took over from mother Katia Nassouli)
      • Clothing store: The Dapper Orb
        • Owner: Voula Biridi, earth genasi, rust skin, 5'8", gray eyes, black hair, female, 115, open 90 years
      • Apothecary/magic shop: Dapper Wraith
        • Owner: Emilios Zurlatos, dwarf, deep brown skin, 4'5", dark brown eyes, black hair, male, 103, open 90 years, working there for 50 years (took over from father Aris Zurlatos)
          • Remembers Vlassis Lambrelis as he was making suspicious inquiries about powerful magics that were beyond Emilios. They seemed to both relate to making a pact with a fiend and to disturb the goddess or her powers
          • Also remembers that Vlassis invited him to his place outside of town and can give directions (DC 15)
      • Carpenter: The Sleeping Branch
        • Owner: Socrates Garotis, earth genasi, gray skin embedded with various tiny jewels, 5'7", malachite eyes, dark gray hair, male, 68, open 100 years, working there for 50 years (took over from father Tolis Garotis)
      • Bakery: The Belly of the Beast
        • Owner: Valentinos Laskareas, dwarf, tan skin, 4'3", gray eyes, dark brown hair, male, 102, open 100 years, working there for 50 years (took over from father Stavros Laskareas)
    • Council 
      • Kaiti Sallakou
        • Aasimar, pale white skin, 6'0", icy blue eyes, silver and gold hair
        • 25, just elected
        • Female
        • Primary issue: Workers' rights
      • Kiki Scafidide
        • Earth genasi, black skin, 5'4", agate eyes, ash gray hair
        • 47, served for 15 years
        • Female
        • Primary issue: Expanding Hemera influence

(Prompt by me)

"Ready to Roll" by Benjamin EshamAttribution-ShareAlike 2.0 Generic (CC BY-SA 2.0)


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